And it wouldn't make the even worse games the norm.Īnd they had the other option is to make sure that some subscription services such as Play Pass and Game Pass we wouldn't see ads, MTX, etc. Some of them are excellent value and they offer a new monetization system.īlizzard knew fully well that their reputation is tarnished by several events, and when they are trying to regain some trust from the players, they had an option to use a predatory tactics where you can say, there can be even worse games, but that still won't make Diablo Immortal good. I can name XBOX Game Pass, EA Play, UPlay+ and Play Pass from Google play. Right now, we have some subscription services. While there are more abusive mobile games than Diablo Immortal, some might even target PC gamers too, there is a slight problem. Paragon 10 so far on D:I, and AR59 on Genshin. Genshin on the other hand gave dozens of pulls on launch, which facilitated incredibly low pain rerolling. Maybe events will save this game and make it acceptable, but that remains to be seen. D:I is double digits times worse than Genshin overall. Let me be more clear: it's not even close. So overall, D:I is far, far more P2W than Genshin. The closest equivalent to Genshin would be D:I giving you at least 8 crests a month (55/76 pulls in 3 months vs 3/50 pulls in 3 months) Also, the Boon of Plenty is also far worse, it seems, giving roughly 7/50 crests ($10 / mo) vs 19/80 pulls for pity ($5 / mo). In D:I as F2P you get 1 legendary crest per month. The pity for a ?/5 5-star gem in Diablo Immortals is 50 Legendary Crests. Average until pity kicks in in Genshin for a 5 star is ~76. This amounts to 10620 Primogems if players clear all floors of Spiral Abyss with 3 stars. The total final count for F2P Primogems in Genshin Impact 2.6 is roughly 8820 Primogems + 14 Acquaint Fates. Posted this elsewhere, so I'll post it here too.
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